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Game For FuturePlay Contest
Created by: togamer44 on March 12th, 2007 - Replys [4] Read [975]
Hey guys & girls
My team and i are entering a game similar to Metal Gear and Splinter Cell to the FuturePlay contest [ link ] . I am looking for a few pixel artist (or people who can contribute) to join my team or help us out once in a while. At the moment i only ask people who are local to my city (toronto) and right now it is about 5 people plus a few guys who does things for us once in a blue moon. Our team includes programers, 1 artist (the only thing we have 1 of, which cause me to post here), writers and composers.
Basically the game will be an overhead top down scroller like the two MG for MSX2 and the GBC game. Some things we are adding is grabbing & tackling (which hasn't be done in a 2d MG), more ways to interact with the environment (we are checking if we have enough time to do this or if we can make it different enough and fun without) and objectives (Like the type in GoldenEye 007 for n64). There will be a lot of 007 or Splinter Cell like gadgets and we are likely not going to have a codec or some kind of transmitter.
One of the big things we are trying to do is implement a unique way of telling the story. It will not be linear at all. You will need to hear all of it to complete the game. A lot of it can be done without hearing another set of the story. And, somehow, if our writers can manage it, there will be a reason why we do everything (Can anyone tell me why we were in the missile silo in 007?). The fun part for them is taking our 'fun' or crazy objectives/missions and forcing them to make it make sense.
We are likely to have weekly or bi weekly builds to show the public (or only our team) how the progress is going so far. Every member will know if they are falling behind or will know you are slacking off. Well, slacking off is a bad word to use. Just don't say you will or can do something and not do it. Luckily so far no members are like that. But, now that we are inviting people from the internet...
Anyways, reply to this, or PM me if you like. You can also email me ToGamer44 yahoo.com
BTW, did i mention we have 5 months to do this . Contest ends Aug 1st.
I'll reply to this thread when more information is availing. Or if people keep asking us for more info now. We have docs up with objectives, game elements, weapons etc.
PS: This game is going to run on a mac too (I have one, and i didn't have to change any code to get it working).
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Posted by:liquiddPost:#1On: March 15th, 2007 at 12:45pm
Contests are always fun. So, what is the prize? And if you win what does your artists and "people who help you out" get in return? I don't mean to sound condescending, but many of us get paid to do what you are asking us to do here and it irritates me when people come to these forums, expect to use our talents to further themselves (personally or financially), but don't want to pay anything except a mention or something in the credits.
So, the contest part sounds fun, but you have to say exactly what you are offering here. Otherwise, you probably won't get many takers for this.
[ insert your own inspirational mindless quote here ]
Posted by:liquiddPost:#2On: March 15th, 2007 at 12:50pm
Just checked out the link. This is all you needed to write:
" Creating a game for The FuturePlay Game Exhibition and Competition. The competition allows independent, academic, and/or student developers to gain recognition for their game-related work. Winners have the possibilitry of being published.
If you are not a professional game designer, live in the Toronto area, are currently a student, or would like a chance at "possibly" having your art recognized and thereby perhaps leading to actual paying commissions, then please join our team.
Please note, this is an experiment and not an actual paying job, but it could lead to actual paying jobs. Must be full time college or high school students who are enrolled through 2007. Perfect for the budding artist trying to break into game art and/or build up his or her portfolio. "
May not sound lucrative at first glance, but at least we know what is being asked and can't be offended.
[ insert your own inspirational mindless quote here ]
Posted by:togamer44Post:#3On: March 16th, 2007 at 7:13am
>but many of us get paid to do what you are asking
I am excepting people who don't get paid and has no reputation to come and help. It is unreasonable to for people who regularly get paid to help.
Off the top of my head, you get credits, a game for you rep, $$ if the game gets picked up (which is not likely), and experience with working with others (people who do not get paid may want this). Also if we do win (after looking at last years entries, i wouldn't say it is unlikely to win) you would have bragging rights and an award you can mention in your portfolio.
I expect to update this post in a week or so when the game becomes playable.
Posted by:togamer44Post:#4On: March 17th, 2007 at 1:32am
Update:
We have 2 artist, one professional (liquidd did i answer your question ealier), 2 programmers (one of which is me), 2 writers and a sound composer.
This project is ready to go. if any of you would like to join reply to this or send me a PM.
Thanks everyone.
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